Package edu.wisc.game.rest
Enum Class ParaSet.Incentive
- All Implemented Interfaces:
Serializable
,Comparable<ParaSet.Incentive>
,java.lang.constant.Constable
- Enclosing class:
ParaSet
Various incentive schemes available to experiment designers.
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Nested Class Summary
Nested classes/interfaces inherited from class java.lang.Enum
Enum.EnumDesc<E extends Enum<E>>
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Enum Constant Summary
Enum Constants -
Method Summary
Modifier and TypeMethodDescriptionboolean
mastery()
Is this one of those schemes (DOUBLING or LIKELIHOOD) where an early win is triggered once the player passes some mastery criterion?static ParaSet.Incentive
Returns the enum constant of this class with the specified name.static ParaSet.Incentive[]
values()
Returns an array containing the constants of this enum class, in the order they are declared.
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Enum Constant Details
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BONUS
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DOUBLING
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LIKELIHOOD
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Method Details
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values
Returns an array containing the constants of this enum class, in the order they are declared.- Returns:
- an array containing the constants of this enum class, in the order they are declared
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valueOf
Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)- Parameters:
name
- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException
- if this enum class has no constant with the specified nameNullPointerException
- if the argument is null
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mastery
public boolean mastery()Is this one of those schemes (DOUBLING or LIKELIHOOD) where an early win is triggered once the player passes some mastery criterion?
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