Package edu.wisc.game.sql
Class Episode.Display
java.lang.Object
edu.wisc.game.sql.Episode.Display
- Direct Known Subclasses:
EpisodeInfo.ExtendedDisplay
- Enclosing class:
Episode
Can be sent to the web client in JSON format, where it would
be used to display the current state of the episode
-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptiongetBoard()
What pieces are on the board now, and what pieces have been removedint
getCode()
On a /move call: Has this move been accepted or rejected? (When returned by /display response, the value is -8).The error or debug messsage, if anyboolean
getError()
The "explanation" of the current state of the current rule lineint
Is this episode still continues (code 0), has stalemated (2), or has the board been cleared (4)?int
How many move attempts (successful or not) has been made so farint
Zero-based position of the line of the rule set that the game engine is currently looking at.A structure that describes the rules of the game being played in this episode.The list of all move/picks attempts (successful or not) done so far in this episodevoid
void
setCode
(int _code) void
void
setError
(boolean _error) void
setNumMovesMade
(int _numMovesMade)
-
Constructor Details
-
Display
-
Display
-
-
Method Details
-
getBoard
What pieces are on the board now, and what pieces have been removed -
setBoard
-
getFinishCode
public int getFinishCode()Is this episode still continues (code 0), has stalemated (2), or has the board been cleared (4)? -
getError
public boolean getError() -
setError
public void setError(boolean _error) -
getCode
public int getCode()On a /move call: Has this move been accepted or rejected? (When returned by /display response, the value is -8). -
setCode
public void setCode(int _code) -
getErrmsg
The error or debug messsage, if any -
setErrmsg
-
getNumMovesMade
public int getNumMovesMade()How many move attempts (successful or not) has been made so far -
setNumMovesMade
public void setNumMovesMade(int _numMovesMade) -
getTranscript
The list of all move/picks attempts (successful or not) done so far in this episode -
getRulesSrc
A structure that describes the rules of the game being played in this episode. -
getExplainCounters
The "explanation" of the current state of the current rule line -
getRuleLineNo
public int getRuleLineNo()Zero-based position of the line of the rule set that the game engine is currently looking at. This line will be the first line the engine will look at when accepting the player's next move.
-