Uses of Class
edu.wisc.game.rest.ParaSet
Packages that use ParaSet
Package
Description
Top-level Game Server code
The RESTful web API
Persistent data structures
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Uses of ParaSet in edu.wisc.game.engine
Constructors in edu.wisc.game.engine with parameters of type ParaSetModifierConstructorDescriptionAutomaticRuleGenerator
(Long seed, ParaSet _para) Ensures that the para table has the default (legacy) values for "colors" and "shapes", if none are supplied in the CSV file. -
Uses of ParaSet in edu.wisc.game.rest
Fields in edu.wisc.game.rest declared as ParaSetModifier and TypeFieldDescriptionstatic final ParaSet
ParaSet.legacy
A dummy ParaSet object that contains legacy colors and shapes.Methods in edu.wisc.game.rest that return ParaSetModifier and TypeMethodDescriptionNewEpisodeWrapper2.getPara()
The parameter set currently in effect.static ParaSet
ParaSet.textToParaSet
(String s) Processes ParaSet data that have been already read into string. -
Uses of ParaSet in edu.wisc.game.sql
Methods in edu.wisc.game.sql that return ParaSetModifier and TypeMethodDescriptionPlayerInfo.getFirstPara()
Gives a link to the first ParaSet.PlayerInfo.getPara
(EpisodeInfo epi) Gives a link to the ParaSet associated with a given episodeEpisodeInfo.xgetPara()
Methods in edu.wisc.game.sql with parameters of type ParaSetModifier and TypeMethodDescriptionstatic GameGenerator
GameGenerator.mkGameGenerator
(RandomRG _random, ParaSet para) Creates a GameGenerator based on a parameter set.Constructors in edu.wisc.game.sql with parameters of type ParaSetModifierConstructorDescriptionEpisodeInfo
(Game game, ParaSet _para) ReplayedEpisode
(String _episodeId, ParaSet _para, Game game, ReplayedEpisode.RandomPlayer _randomPlayerModel) Creates an Episode in order to replay an old recorded Game (with a known rule set and a known initial board). -
Uses of ParaSet in edu.wisc.game.tools
Methods in edu.wisc.game.tools with parameters of type ParaSetModifier and TypeMethodDescriptionprotected edu.wisc.game.tools.AnalyzeTranscripts.P0andR
AnalyzeTranscripts.computeP0andR
(Vector<TranscriptManager.ReadTranscriptData.Entry[]> subsections, ParaSet para, String ruleSetName, Vector<Board> boardHistory) Reconstructs and replays the historical episode, computing p0 for every pick or move attempt.