Uses of Class
edu.wisc.game.sql.Episode.Pick
Packages that use Episode.Pick
Package
Description
Persistent data structures
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Uses of Episode.Pick in edu.wisc.game.saved
Fields in edu.wisc.game.saved declared as Episode.PickModifier and TypeFieldDescriptionfinal Episode.PickTranscriptManager.ReadTranscriptData.Entry.pickPick or move, as the case may beMethod parameters in edu.wisc.game.saved with type arguments of type Episode.PickModifier and TypeMethodDescriptionstatic voidTranscriptManager.saveTranscriptToFile(String pid, String eid, File f, Vector<Episode.Pick> transcript) -
Uses of Episode.Pick in edu.wisc.game.sql
Subclasses of Episode.Pick in edu.wisc.game.sqlModifier and TypeClassDescriptionstatic classA Move instance describes an [attempted] act of picking a piece and dropping it into a bucket.Methods in edu.wisc.game.sql that return Episode.PickMethods in edu.wisc.game.sql that return types with arguments of type Episode.PickModifier and TypeMethodDescriptionEpisode.Display.getTranscript()The list of all move/picks attempts (successful or not) done so far in this episodeMethods in edu.wisc.game.sql with parameters of type Episode.PickModifier and TypeMethodDescriptionprotected intEpisode.accept(Episode.Pick move) One normally should not use this method directly; use doPick() or doMove() instead.intReplayedEpisode.accept(Episode.Pick pick) In addition to the normal "accept" stuff, either erases or augments the player's knowledge of the current board's properties.doubleReplayedEpisode.computeP0(Episode.Pick nextMove, int code) Computes the probability of success for a random pick or random move made by a frugal player.Constructors in edu.wisc.game.sql with parameters of type Episode.Pick -
Uses of Episode.Pick in edu.wisc.game.websocket
Methods in edu.wisc.game.websocket with parameters of type Episode.Pick