Uses of Class
edu.wisc.game.sql.Episode.Pick
Packages that use Episode.Pick
Package
Description
Persistent data structures
-
Uses of Episode.Pick in edu.wisc.game.saved
Fields in edu.wisc.game.saved declared as Episode.PickModifier and TypeFieldDescriptionfinal Episode.Pick
TranscriptManager.ReadTranscriptData.Entry.pick
Pick or move, as the case may beMethod parameters in edu.wisc.game.saved with type arguments of type Episode.PickModifier and TypeMethodDescriptionstatic void
TranscriptManager.saveTranscriptToFile
(String pid, String eid, File f, Vector<Episode.Pick> transcript) -
Uses of Episode.Pick in edu.wisc.game.sql
Subclasses of Episode.Pick in edu.wisc.game.sqlModifier and TypeClassDescriptionstatic class
A Move instance describes an [attempted] act of picking a piece and dropping it into a bucket.Methods in edu.wisc.game.sql that return Episode.PickMethods in edu.wisc.game.sql that return types with arguments of type Episode.PickModifier and TypeMethodDescriptionEpisode.Display.getTranscript()
The list of all move/picks attempts (successful or not) done so far in this episodeMethods in edu.wisc.game.sql with parameters of type Episode.PickModifier and TypeMethodDescriptionprotected int
Episode.accept
(Episode.Pick move) One normally should not use this method directly; use doPick() or doMove() instead.int
ReplayedEpisode.accept
(Episode.Pick pick) In addition to the normal "accept" stuff, either erases or augments the player's knowledge of the current board's properties.double
ReplayedEpisode.computeP0
(Episode.Pick nextMove, int code) Computes the probability of success for a random pick or random move made by a frugal player.Constructors in edu.wisc.game.sql with parameters of type Episode.Pick -
Uses of Episode.Pick in edu.wisc.game.websocket
Methods in edu.wisc.game.websocket with parameters of type Episode.Pick